Bentley LumenRT for NVIDIA Omniverse Help

Flow

SettingDescription
Flow Enables simulation and rendering of Flow volumes
Flow in Real-Time Ray Traced Shadows Enable Flow volumes in ray-traced shadows in real-time mode
Flow in Real-Time Ray Traced Reflections Enable Flow volumes in ray-traced reflections in real-time mode
Flow in Path-Traced Mode Enable Flow volumes in Path-Traced mode
Flow in Path-Traced Mode Shadows Enable Flow volumes in shadows cast by light primitives in Path-Traced mode
Composite with Flow Library renderer Use Flow's built-in renderer and composite the results instead of ray tracing through Flow volumes in the RTX renderer
Use Flow Library Self Shadowing Enable the casting of shadows by the volume on to itself when using Flow's built-in renderer
Max Blocks Maximum number of Flow volume blocks. To keep rendering performance high and memory consumption low, this number needs to be kept as small as possible, while also high enough to contain the entire volume.